"Песента на титаните" от Владимир Николов

The article is available in Bulgarian only HERE.

Published in Diary
Tuesday, 31 January 2023 13:27

'Cat's Cradle' by Kurt Vonnegut

 

"Котешка люлка" от Кърт Вонегът

The article is available in Bulgarian only HERE.

Published in Diary
Friday, 24 September 2021 11:48

'What is Life' by Erwin Schroedinger

 

"Какво е животът?" от Ервин Шрьодингер

The article is available in Bulgarian only HERE.

Published in Diary
Tuesday, 31 August 2021 09:02

'The Dragons of Eden' by Carl Sagan

 

"Дракони в райската градина" от Карл Сейгън

The article is available in Bulgarian only HERE.

Published in Diary
Wednesday, 07 July 2021 10:38

'Bad Sceince' by Ben Goldacre

 

"Псевдонауката" на Бен Голдейкър

The article is available in Bulgarian only HERE.

Published in Diary
Sunday, 18 October 2020 12:07

'Measuring the World' by Daniel Kehlmann

The article is available in Bulgarian only HERE.

Published in Diary
Tuesday, 30 June 2020 11:12

Do not Ever Believe in Maps

Мercator vs Гall-Пeters

A Comparison Between Gall-Peters (green) and Mercator (red) Projections. Source: map-projections.net

The article is available in Bulgarian HERE.

Published in Publications

Slavova Soserov Kamburov VR GEOLAB

The paper starts with some basic definitions related to virtual reality (VR) and continues with an overview on the market size and diversification of VR applications. This is extended with a research on the role of computer simulations and gamification in modern education, how these improve teaching results, what are the strengths and the problems. In addition, it is studied how this technology is currently implemented in engineering and geospatial sciences and workflows in particular and how this could be developed in future.
A newly established VR geospatial laboratory (VR geolab) is presented. It is tracked the whole process from field measurements through data processing to visualization in virtual environment.  As the VR geolab has already been presented on several events, it is made also an overview on different audiences’ adoption of VR technologies and the shared VR experience in particular.

The complete report in co-autorship with Deyan Sosserov and Asparuh Kamburov is available HERE.

Published in Publications

TanyaSlavova MINECRAFT FOR GEOSPATIAL EDUCATION

The advanced technology of video games is considered to promote motivation, excitement and participation of users, and this kind of interactive engagement is proved to improve learners’ understanding and outcomes. As Minecraft is a world-famous game widely known as an educational platform, the aim of this paper is to investigate what is unique about it and how it can be utilized by geospatial education. Thus, it is made a general overview of the game, its specific features and versions, and the place it takes in the world of video games. This research is followed by a solution developed for the environment of Minecraft, and the main steps, benefits and challenges are presented. It is extended with an questionnaire on audience approval of game-based learning, gamification and Minecraft in particular.

The complete report is available HERE.

Published in Publications
There is no translation available.

Картирането на пещера Пепелянката, което направихме през 2012 г. с Атанас Русев (Клуб "Екстрем") и Аспарух Камбуров ("Българска геоинформационна компания"), доби популярност. За него се изписаха материали, но ако една снимка казва повече от хиляди думи, то сега ще ви изсипя цял камион под формата на видео:

Published in Publications
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