TanyaSlavova MINECRAFT FOR GEOSPATIAL EDUCATION

The advanced technology of video games is considered to promote motivation, excitement and participation of users, and this kind of interactive engagement is proved to improve learners’ understanding and outcomes. As Minecraft is a world-famous game widely known as an educational platform, the aim of this paper is to investigate what is unique about it and how it can be utilized by geospatial education. Thus, it is made a general overview of the game, its specific features and versions, and the place it takes in the world of video games. This research is followed by a solution developed for the environment of Minecraft, and the main steps, benefits and challenges are presented. It is extended with an questionnaire on audience approval of game-based learning, gamification and Minecraft in particular.

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